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Issue 0016 minFiled by Ricky Raider

The wipe is dead. Nobody replaced it.

Tarkov ends its first post-launch season today without wiping a single stash, Mistfall Hunter shipped yesterday at a quarter of the price of a AAA raid, and ARC Raiders quietly fixed the thing everyone complained about. Three moves in forty-eight hours, all pointing the same direction.

TARKOVThe Drop

Kord Breach lands today, and it is not a wipe. It is an offer.

Battlestate solved the late-wipe blues by removing the wipe. That is either the most honest thing anyone in this genre has done or the moment the survival half of survival shooter got quietly deleted.

Escape from Tarkov starts its Kord Breach season today, and the important part is what does not happen. Your stash survives. Your PMC survives. The 1.1.0 patch arrives with a reworked task system, new weapons, hideout changes and a pass over recoil, hit registration, item values and trader availability — and none of it takes your account back to zero.

That has been true since the 1.0 launch in November, but this is the first season to actually test it. Instead of a wipe, you get a choice: keep the character you have, or start a fresh seasonal one that carries optional buffs and debuffs. Two players can now be in completely different economies in the same raid, by choice, and the game is fine with it.

48 HOURS IN THE GENREJul 28ARC Raiders 1.39Matchmaking adapts faster —the top ask from Embark’s MaysurveyJul 29Mistfall Hunter shipsDark-fantasy extraction RPG,launch discount runningJul 30Kord Breach + crossover flipsTarkov’s first post-launchseason, and no stash is wiped
Three genre-defining moves inside forty-eight hours. Built from the sources listed below. Graphic: The Ricky Raider Experience.

Here is the mechanism nobody wants to say out loud. For a decade, the wipe was the only functioning money sink in this genre. Not the flea market, not ammo costs, not insurance — the wipe. Every six months the entire economy was deleted and scarcity came back for free, because everyone was poor again on the same Tuesday. Remove it and you have to build scarcity on purpose, out of parts, forever.

Battlestate says extraction itself is being reworked in 1.1.0. It has not said how — whether that means fewer static extracts, more conditional ones, or something else. That is the detail worth watching, because it is the only lever in the patch that could put real friction back into the loop. Everything else on the list is balance.

MISTFALL HUNTERIntel

Shipped yesterday, and the pitch is the price.

Bellring Games launched its dark-fantasy extraction RPG into the exact week Tarkov is asking players to think about starting over.

Mistfall Hunter released on 29 July via Skystone Games: a three-player co-operative PvPvE extraction RPG with class kits deep enough that reviewers keep using the phrase "class mastery" without irony. It arrived off the back of a Steam Next Fest run that put it among the most-wishlisted titles on the platform, and there is a launch discount running now.

The read: the timing is not an accident, and the price is the argument. When the genre leader is asking you to voluntarily re-grind, a cheaper game with a shorter power curve is not competing on depth. It is competing on how much of your life it needs.

Worth noting honestly — its second beta had a serious cheating problem before launch. Bellring says the vulnerabilities were closed and the last two tests ran clean. That claim gets checked by the first fortnight, not by a press release.

ARC RAIDERSIntel

1.39 fixed matchmaking because you filled in a survey about it.

Embark shipped the most-requested change from its May matchmaking survey, and the crossover you have been farming flips direction today.

Live Update 1.39.0 landed on 28 July. Matchmaking now reads your squad's playstyle faster — previously it took a few rounds to adjust, which Embark says was the single most-requested fix in the matchmaking survey it ran in May. Seeker and Wolfpack no longer deal inconsistent damage, and trinkets added back in 1.33.0 finally stack.

The Finals crossover also turns over today. Contracts in The Finals unlock the Azimuth outfit and Archeologist backpack on the ARC side through 30 July; from today until 20 August it runs the other way, and three hours in ARC Raiders earns the Azimuth bundle in The Finals. If you were planning to do the easy half, that window is closing as you read this.

Sources

BLACK BUDGETIntel

Still 2026, still no date, second test still pending.

Krafton has an extraction shooter about a time-loop island and a second playtest it announced in May without dates.

PUBG: Black Budget remains scheduled for 2026 as a paid title with no announced release window. Its closed alpha ran across two December weekends; a second test has been flagged since a Steam notice in May, dates still to come. The hook is exploration-first design, a supernatural anomaly explaining the raid loop, and roaming PvPvE.

Alpha feedback was split in a familiar way: testers liked how it looked and how approachable it felt, and were much less kind about security vulnerabilities and stability. PUBG Studios promised comprehensive improvements. With five months of the year left and no date, the second test is the thing to watch.

THE AUTOPSYThe Autopsy

Gear fear was never the problem. Gear boredom was.

The genre spent five years making death cheaper and accidentally removed the reason to play. Everything shipping this week is a different answer to the same question: what is scarce now?

Every extraction shooter is an argument about scarcity. That is the whole engine. You go in with something you can lose, and the tension is entirely a function of how hard it would be to replace. Break that relationship and you do not have a hard game — you have a shooter with a longer loading screen.

What the wipe was actually for

The wipe was never a technical necessity or a fairness mechanic. It was a money sink disguised as a calendar. In a closed economy where players generate wealth faster than the game can drain it, you eventually get a population that has everything, and no amount of ammo cost fixes that. Deleting the economy on a schedule was the crudest possible solution and it worked perfectly, which is why it lasted a decade.

The cost was brutal and everyone accepted it: a mid-wipe player faced opponents with a hundred hours of compounding advantage, and a new player arriving in month five was food. That is the actual reason the wipe had to go. Not boredom — acquisition.

The three answers on the table this week

  1. 1Make it optional. Tarkov keeps your stash and offers a handicapped fresh character instead, moving scarcity from a server-wide event to a personal decision. Elegant, and it means the hardcore audience opts into difficulty while the flea market stays fat.
  2. 2Make the character disposable instead of the gear. Hunt: Showdown separated permanent account progression from the character you lose, so death costs you a run rather than a month. The arsenal is yours forever; the body is a consumable.
  3. 3Make the whole thing cheaper. Mistfall Hunter and Black Budget are both entering under AAA price with lighter power curves. If losing everything only cost you twenty-five dollars and eight hours, gear fear never gets a chance to form.

Scarcity you opt into is not scarcity. It is a difficulty slider with lore.

Option one is the interesting one, and the most fragile. The moment a fresh character is strictly worse than a veteran one in the same lobby, the "choice" is between playing the game and playing it on hard mode for no reward. Battlestate has attached buffs and debuffs to seasonal characters, which reads like an attempt to price that gap. Whether it is priced correctly is a question about numbers nobody outside Battlestate has yet.

Which brings it back to the one unexplained line in the patch: extraction is being reworked. That is the only change on the list capable of putting scarcity back into the raid itself rather than the menu — making getting out the hard part again, instead of getting kitted. If Kord Breach is remembered for anything, the read here is that it will be that, and not the stash you got to keep.

Ricky’s 3 point plan

To fix the extraction economy, permanently, for every game at once

  1. 1.Make the good ammo impossible to buy with money. Only found in raid, only ever.
  2. 2.Give every player one free kit a match so going broke is never a lockout.
  3. 3.Get out with the loot.

Points one and two are what the entire genre is converging on. Point three remains theoretical.

Next week, before the queue pops

The Report ships with the Raid Brief. Every Thursday.